For gaming, the iPhone has sparked a gold rush with a tint of creativity which is still felt today.
Apple launches its first iPhone, no wonder it gave birth to a revolution
On June 29, 2017, the first iPhone did its debut in the market and since then, it has been revolutionizing the world of not only mobile phones but gaming as well since then. Steve Jobs, the creator of iPhones, had promised to build a game-changing device that would provide plenty of time for their lofty dreams and excitement to build. Since then, Steve Jobs’ iPhone has justified and proved its mettle in every field including the field of gaming. Apple’s now-signature product iPhone has made an everlasting mark not only on our communications and networks but also on many unexpected walks of life. This week, as the iPhone joyfully celebrates its 10th anniversary of success, let us go through the impacts of the exemplary device that has brought about a revolution in the world of technology.
Only a few could have predicted the massive rise of King, which began its life in the year 2003 and created browser-based video games. After that, King’s fortunes changed when Apple, that launched its first iPhone in the year 2007, finally released a native software development kit just one year later.
A unified digital storefront alongside a native SDK which is a common platform available now, its launch in the first place itself was revolutionary.
Finding apps for Symbian, which was a dominant smartphone operating system of Nokia at that time, actually meant navigating through a mess of nondescript Web portals as well as downloading suspect zip files. At that time, games were typically programmed and functional through Java and were simple 2D affairs like the Snake or used to run at a sluggish frame rate because of the lack of appropriate optimization for the hardware. But later, with iPhones that started ruling the world of mobile phones with its unbeatable techniques and updated operating systems, the first native game also came from Apple.
The Touch Fighter, which had been unveiled alongside the SDK, might appear as a mere tech demo at that time but the OpenGL graphics and the touch and motion controls that it offered, iPhones soon became the pioneers for all other smartphones and inspired the blueprint for third-party developers. Soon, Sega unveiled a version of Super Monkeyball that used the accelerometer of the iPhone so as to guide the monkey-in-a-ball around the designed platforms just like a modern-day Labyrinth. Another touch-controlled version was created based on the similar concept by Electronic Arts called Spore. A tough competition was given to Apple by the Pangea Software’s Enigmo, which was a clever physics-based puzzle game.
Apple came up with new gaming apps which turned everyone into a gamer
With such a boost in the development and launching of new apps that hiked from 500 to 3,000 in just three months, a massive increase in downloads of various apps was observed. Downloads of the gaming apps hit a remarkable 100 million, which even exceeded the expectations of the analysts. By the end of 2008, facts say that there were more than 5,000 apps. Soon, to the surprise of everyone, the Apple had reached one billion downloads within just two years.
A famous mobile industry analyst Michael Pachter claims that Apple in today’s era is the most significant company in the field of gaming. Unlike many other gaming apps in the market like Sony’s PlayStation Vita and Nintendo’s Wii U, iPhone and App Store completely understood and worked in the interest of the gamers, hence the results were obvious. The iPhone grew the market and through Angry Birds and Peggle, it introduced a whole generations of people, both young and old, to the world of games. The iPhone managed to turn everyone into a gamer!